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Traveller-digest     Saturday, November 6 1999     Volume 1999 : Number 1320<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: GT Starship gearheadedness<BR>
Vs: Nonhuman languages<BR>
Vs: Glitches after maintenance<BR>
Re: Justice and Criminal vs Civil<BR>
Re: Non-human languages<BR>
Re: Anybody get Digest 1300?<BR>
Re: Cons On Ice Scenario Idea (was Re: Border Guards)<BR>
Re: Evelotion and the drifting generation ship<BR>
Re: Intelligence Services in Traveller<BR>
Re: GT Starship gearheadedness<BR>
Re: re Intell Services<BR>
Re: Non-human languages<BR>
Re: Justice and Criminal vs Civil<BR>
Re: Dragon Magazine Archive<BR>
Re: [OT] Website revamped and Deckplans up<BR>
Re: Violent Outlet (Was A Day of Peace)<BR>
Re: heavy cavalry<BR>
Re: Wild Blue Claims<BR>
Re: Dragon Magazine Archive<BR>
Re: Cons On Ice Scenario Idea<BR>
Re: Nuclear Dampers (was Re: GT Starship gearheadedness) [long]<BR>
Hopefully I'm back...<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Fri, 05 Nov 1999 21:30:40 -0500<BR>
From: Christopher Thrash <thrash@io.com><BR>
Subject: Re: GT Starship gearheadedness<BR>
<BR>
>Date: Fri, 5 Nov 1999 12:04:19 -0600<BR>
>From: "Joseph R. Dietrich" <yikes@evansville.net><BR>
>Subject: Re: GT Starship gearheadedness<BR>
><BR>
>Short tons are what I used. Is this correct or incorrect? <BR>
<BR>
That's correct. If that's not the source of the error, I can't say why your<BR>
figures are different without reverse-engineering both versions.<BR>
<BR>
>Question: Why do<BR>
>spinal mounts use cf/50 for volume, when they would seem to be completely<BR>
>enclosed in the hull (after all, the ship is built around it) and thus<BR>
>subject to the cf/20 requirement?<BR>
<BR>
You'd have to ask David Pulver, or I'll ask him when I get a chance. I<BR>
think he felt it was a better approximation of Traveller that way --<BR>
weapons in streamlined turrets also ignore that rule -- but I couldn't say<BR>
for sure.<BR>
<BR>
>>The surface area of turrets and bays is calculated for just that portion<BR>
>>which is outside the hull proper.<BR>
><BR>
>Except that a turret is 3 spaces, right? Plus 1 in the hull for crewstation<BR>
>and turning mechanism? The surface area of 800 would seem to suggest that<BR>
>the turret is armored in it's entirety, as if it were completely<BR>
>free-standing cube seperate from the hull (1,500 cf = 800 sf surface area,<BR>
>according to GV). The 50-space bays are the same.<BR>
<BR>
An abstraction, to prevent having to calculate just how big the hole in the<BR>
hull is. VE2 treats all superstructures this way, including wings, arms and<BR>
legs, wheels, etc.<BR>
<BR>
>I actually came pretty close to the canonical size [of a Type T], with a<BR>
>damage of 6d x 16,700. ...<BR>
><BR>
>Another question: What are good ballpark figures for warship armor? <BR>
<BR>
Are you aware that there has been a change to the way damage is calculated<BR>
for beam weapons 1-Gj and over? Damage now increases as 10*(Output<BR>
energy)^1/3, instead of (Output energy)^1/2. Your damage figures are<BR>
probably high, therefore.<BR>
<BR>
With that in mind, here are the armor guidelines I proposed for GT:<BR>
Imperial Navy. Since the authors haven't complained, I infer that they have<BR>
been accepted. They were designed mostly for playability, but also on the<BR>
theory that the Imperial Navy Ship Board (or whoever) wouldn't pay for<BR>
designs that were clearly over-armored for their intended mission. I've<BR>
made no attempt whatever to relate these values to previous version in a<BR>
quantitative fashion.<BR>
<BR>
"Turrets for all types should have a minimum DR 100 and maximum DR of 500<BR>
at TL8, doubled every TL thereafter, or 1/2 the armor of the ship,<BR>
whichever is less. Note that this is upward of 96 *stons* of armor per turret.<BR>
<BR>
"Scouts, escorts, and auxiliaries should be resistant to turret weapons:<BR>
minimum armor DR 100, maximum DR 1,000 at TL8, doubled every TL thereafter.<BR>
These ships may or may not carry nuclear dampers or meson screens (in the<BR>
same range of DR), depending on their role and TL. Auxiliaries converted<BR>
from civilian use will have the minimum armor possible, to save weight and<BR>
money.<BR>
<BR>
"Cruisers and carriers should carry nuclear dampers and be immune to turret<BR>
weapons and resistant to bay weapons: minimum DR 6,000, maximum DR 10,000<BR>
at TL8, plus DR 3,000 (min)/5,000 (max) per TL thereafter, both armor and<BR>
meson screens.<BR>
<BR>
"Battleships and battleriders should carry nuclear dampers and may have<BR>
black globe forcefields (if available). Their armor and meson screens<BR>
should be immune to bay weapons and resistant to spinal mounts: minimum DR<BR>
10,000 at TL 8, plus DR 5,000 per TL thereafter; absolute maximum DR<BR>
80,000. Fleet tenders are generally constructed as dispersed hulls, and so<BR>
effectively cannot be armored."<BR>
<BR>
>Whaaa! I want that G:Starships book to come out *now*. ;-)<BR>
<BR>
Then get busy and submit stuff -- you don't think I'm writing this by<BR>
myself, do you?<BR>
<BR>
http://www.io.com/~thrash/starship.html<BR>
<BR>
Besides, GT: Imperial Navy will be out months before GT: Starships: they're<BR>
almost ready to go to playtest.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 13:07:46 +0200<BR>
From: =?iso-8859-1?Q?Jussi_Kenkkil=E4?= <Jussi.Kenkkila@helsinki.fi><BR>
Subject: Vs: Nonhuman languages<BR>
<BR>
I vote for the "Varg common".<BR>
<BR>
> VOTE for the nonhuman Traveller language that would be most useful and<BR>
> interesting to players, refs, and writers to have grammars, vocabularies,<BR>
> and a variety of sample texts for.  <BR>
> <BR>
> The candidates are:<BR>
> Droyne (Oynprith):  1<BR>
> Aslan (Trokh):<BR>
> Vargr*: +1<BR>
> K'kree:<BR>
> Other:   _____________<BR>
<BR>
- -J2K<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 14:00:30 +0200<BR>
From: =?iso-8859-1?Q?Jussi_Kenkkil=E4?= <Jussi.Kenkkila@helsinki.fi><BR>
Subject: Vs: Glitches after maintenance<BR>
<BR>
Does this all mean that "intelligent" photocopiers are inhabited by som ekind of proto-HAL?...<BR>
<BR>
- -J2K<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 06 Nov 1999 07:19:44 -0500<BR>
From: Mark Urbin <eclipse@ultranet.com><BR>
Subject: Re: Justice and Criminal vs Civil<BR>
<BR>
cos 90 <cos90@powersurfr.com> types:<BR>
 >>Then there was the Rodney King beating case a few years back - some<BR>
 >>Los Angeles, California police officers got a bit too enthusiastic in their<BR>
 >>apprehending of one Rodney King, who was resisting arrest...and<BR>
 >>someone got it on videotape.<BR>
 >>The officers were acquitted of using excessive force- apparently it wasn't<BR>
 >>clear to the jury just how much Mr. King was actually resisting, and<BR>
 >>they could not get to the beyond reasonable doubt stage.<BR>
 >Is it true that Mr. King was hopped up on PCP at the time? Or is that<BR>
 >just an urban myth that arose after the fact? (If it's true, it would<BR>
 >explain the actions of the officers... something that would not be<BR>
 >evident from the videotape...)  :-/<BR>
<BR>
I don't there were any drugs involved except the traditional central <BR>
nervous system depressant, booze, and in large quanities.<BR>
<BR>
The famous video tape started after he shrugged off several shots by <BR>
tasers, and had gotten up after being put down to the ground several <BR>
times.  Mr. King was feeling no pain.<BR>
<BR>
The officers were a *bit* enthusiastic in their attempts to keep Mr. King <BR>
on the ground so they could cuff him.<BR>
<BR>
The only thing that probably keep them from shooting him in the legs a few <BR>
times was the boatloads of paperwork they would have to fill out if they <BR>
drew their firearms.<BR>
<BR>
Ob-Trav is left as an exercise for the sadistic GM.<BR>
<BR>
<BR>
- ---------------------------------------------------------------------------<BR>
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.<BR>
"The President has kept all of the promises he intended to keep."<BR>
    - George Stephanopolous on "Larry King Live" - 2/16/96<BR>
                http://www.ultranet.com/~eclipse/<BR>
- ---------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 14:19:41 +0100 (MET)<BR>
From: Hans Rancke-Madsen <rancke@diku.dk><BR>
Subject: Re: Non-human languages<BR>
<BR>
Kiri Morgan writes:<BR>
<BR>
>I've a hard time believing that any species other than the Droyne and the<BR>
>Vilani would have ONE language.  <BR>
<BR>
IIRC Oynprith is used as a ceremonial language, which is why it hasn't<BR>
changed at all in 50,000 years. I forget if it is directly stated anywhere,<BR>
but at least by implication the languages in daily use on different Droyne<BR>
worlds are as different as any. That, at least, was what we assumed when<BR>
we wrote up the Droyne of Askoapoy for the Pocket Empires project.<BR>
<BR>
As for the Vilani, they have a language called Old High Vilani that functions<BR>
just as Latin functioned for Europe in the Middle Ages. Again by implication,<BR>
different descendants are in use by different Vilani groups.<BR>
 <BR>
<BR>
      Hans Rancke<BR>
University of Copenhagen<BR>
     rancke@diku.dk<BR>
- ------------<BR>
        "The referee should determine the nature of subsequent<BR>
         events based on the individual situation."<BR>
                                _76 Patrons_, p. 8<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 10:32:23 -0500<BR>
From: "Micheal D. Peters" <Travelleri@home.com><BR>
Subject: Re: Anybody get Digest 1300?<BR>
<BR>
I have it, just checked my archive. If anyone needs it and can't get it from<BR>
the real archives, let me know, off list, and I'll mail it to you.<BR>
<BR>
Mike<BR>
<BR>
- ----- Original Message -----<BR>
From: <Timothy.Collinson@solent.ac.uk><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Friday, November 05, 1999 9:52 AM<BR>
Subject: Re: Anybody get Digest 1300?<BR>
<BR>
<BR>
><BR>
><BR>
><BR>
><BR>
> >Anybody get Digest 1300? Seems to have missed my mailbox...<BR>
><BR>
><BR>
> I didn't.  Looks like it's vanished.<BR>
><BR>
> tc<BR>
><BR>
><BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 10:42:27 -0500<BR>
From: "Micheal D. Peters" <Travelleri@home.com><BR>
Subject: Re: Cons On Ice Scenario Idea (was Re: Border Guards)<BR>
<BR>
Ya know, I've been thinking about (actually Larry Niven did it first, and it<BR>
was the thread about his books combined with this one that got me thinking<BR>
about it!) Given the way J drive works, and the thruster limitations given<BR>
in T4, how would you catch an STL ship?<BR>
<BR>
Correct me if I'm wrong but T4 thrusters were only good REALATIVELY close in<BR>
a gravity well. If you jump between stars to an area near a slowmover than<BR>
you won't be able to manuver, much less accellerate to catch a ship moving<BR>
at even a small portion of light speed.<BR>
<BR>
Seems you'd need a specailly equipt ship. Say with LARGE fule cappacity and<BR>
HEPLAR to perform this. THis would speak of knowing the ship is there before<BR>
equiping  such an expedition. That or catching them as they began to enters<BR>
a system, putting a bit more of a time limit on the scenario.<BR>
<BR>
Mike<BR>
<BR>
- ----- Original Message -----<BR>
From: Jason Kemp <Jason.Kemp@tdh.state.tx.us><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Friday, November 05, 1999 10:17 AM<BR>
Subject: Cons On Ice Scenario Idea (was Re: Border Guards)<BR>
<BR>
<BR>
> From: Black ICE <wombat@premier.net><BR>
><BR>
> > ObTrav:  Try this for a deeply unpleasant sentence:  A day before a<BR>
> > convicted felon has finished serving his/her/its time in prison, put<BR>
> > said convict into cold sleep for a century or two.  Then thaw the<BR>
> > convict out, have him/her/it serve the last day of the sentence, and<BR>
> > then be released.  Temporal exile....<BR>
><BR>
> Now to turn this into an adventure idea:<BR>
><BR>
> PCs come across a STL generation vessel, with several thousand<BR>
> members of some minor race held in Cold Sleep.  Probably no info<BR>
> available to translate the linguistics of the computer records, and<BR>
> everything on board indicates that this is a colony ship of some form<BR>
> or another.<BR>
><BR>
> If PCs initiate the automated unthawing processes, about a thousand<BR>
> people are released, and start rampaging.  Further investigating<BR>
> may reveal that these are convicts who are being sent to found a<BR>
> penal colony due to inhumane acts of an incredibly vile nature (at<BR>
> least according to their culture, anyway,) and their homeworld has<BR>
> forced them into this exile as punishment.<BR>
><BR>
> The PCs are horribly outnumbered by a bunch of TL 8 goons, and may<BR>
> possibly be taken by surprise.  If they can get away, (after a very<BR>
> exciting escape sequence,) notifying the Imperial authorities should<BR>
> take care of the colony ship drifting between the stars.  But if the<BR>
> leader of the convicts can manage to keep the PCs alive, then there's<BR>
> the trip back to the cons' homeworld, where the leader hopes to exact<BR>
> vengeance against those who did this to him, and the PCs have the<BR>
> only ship capable of FTL transit that he has access to.  :)<BR>
><BR>
> Just a thought,<BR>
> Jason<BR>
><BR>
> =============================<BR>
> Jason Kemp, ADS Programmer IV<BR>
> (512)458-7111 ext. 3375<BR>
><BR>
> Internet Address: jason.kemp@tdh.state.tx.us<BR>
> ==============================<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 06 Nov 1999 07:47:53<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Evelotion and the drifting generation ship<BR>
<BR>
At 09:49 PM 11/5/1999 -0600, you wrote:<BR>
>Yea, that's what I meant.  Sorry, I was tired when I wrote that.   The<BR>
setting I have in mind is a colony ship that was lost by it's people.  The<BR>
party finds it and discovers a completely unique ecosystem on board.<BR>
Complete with dangerous microbes, sophist life forms and complex social<BR>
system.<BR>
<BR>
Paging TSR, circa 1978, your Metamorphisis Alpha is ready!<BR>
<BR>
>The hydroponics has gone so far out of control to have formed a soil layer <BR>
>on the deck and the cold sleep for the wild life failed long enough ago to <BR>
>have allowed them to have evolved into new species (SP?)<BR>
<BR>
Where'd the hydroponics tanks get the dirt?  Go for broke here!  Make it a<BR>
generation ship, with complete ecosystems in place.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 06 Nov 1999 07:49:55<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Intelligence Services in Traveller<BR>
<BR>
At 09:36 PM 11/5/1999 -0700, you wrote:<BR>
<BR>
>IMTU, the Scout Service has an ultra-covert intelligence service called<BR>
>The Rangers, who use mundane Scout activities as their cover. As far as<BR>
>most people are concerned, they're just scouts. A few might learn that<BR>
>they're part of the IISS' Intelligence Branch. But a very select few <BR>
>know the truth: they're part of a group that is secret enough that even<BR>
>most IISS Intelligence Branch members don't know it exists.<BR>
<BR>
G:T has established that the Scouts do a great deal of the foreign<BR>
intelligence for the Imperium, and canonically the Navy has had a major<BR>
role as well.<BR>
<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry   Templar Agent at Large.<BR>
gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
<BR>
TravGeekCode: <BR>
tc+ tm+ !tn- t4@ ?tg+ tt@ to(CORPS)++ ru@ $ge++ 3i<BR>
ii+ au st+ ls+ pi kk+ so(++) va++ dr+ zh+ sw++ ?da<BR>
         <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 09:57:38 -0600<BR>
From: "Joseph R. Dietrich" <yikes@evansville.net><BR>
Subject: Re: GT Starship gearheadedness<BR>
<BR>
> Are you aware that there has been a change to the way damage is calculated<BR>
> for beam weapons 1-Gj and over? Damage now increases as 10*(Output<BR>
> energy)^1/3, instead of (Output energy)^1/2. Your damage figures are<BR>
> probably high, therefore.<BR>
<BR>
No, I wasn't aware of this. This isn't in the GV 2ed errata, is it? Sheesh,<BR>
what other changes have been made without telling us Junior Gearheads? ;-)<BR>
<BR>
In my book it's:<BR>
<BR>
(square root of O*) x B x T<BR>
*If O is under 1,000 kJ, multiply O by 0.03 instead of finding it's square<BR>
root.<BR>
<BR>
Is "^1/2" and ASCII way of writing a square root?<BR>
<BR>
<BR>
[snip armor guidelines]<BR>
<BR>
Thanks, this is exactly what I needed.<BR>
<BR>
<BR>
> With that in mind, here are the armor guidelines I proposed for GT><BR>
>Whaaa! I want that G:Starships book to come out *now*. ;-)<BR>
><BR>
> Then get busy and submit stuff -- you don't think I'm writing this by<BR>
> myself, do you?<BR>
<BR>
Ah, actually, I did. :-\<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 08:06:10 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: re Intell Services<BR>
<BR>
In mail you write:<BR>
<BR>
>>Hi all.  The recent discussion of IBIS and IRIS got me thinking:  What are<BR>
>>the intelligence services and secret societies in the TU?  I've invented a<BR>
>>few of my own, but I don't remember seeing many in the sourcebooks.  In<BR>
>>fact, this seems a little suspicious to me.  Has there been some sort of<BR>
>>cover up?  Perhaps the answer lies in <CENSORED> <CENSORED> <CENSORED><BR>
>><CENSORED> <CENSORED><BR>
>><BR>
> <imtu><BR>
> Hmm... I use IMOJ Special Research Office,<BR>
<BR>
Do they have a section devoted to the chi[1] files?<BR>
<BR>
> ISF is a cadre of 100 of the best and brightest of each sector's various<BR>
> local, and imperial, operatives. With no prerequisite prior service other<BR>
> than completion of 4 years creditable imperial service (They have to be<BR>
> citizens), a bar on nobility, and huge expense allowances. Imperial<BR>
> Warrants (Of the get out of jail free variety) are standard issue on<BR>
> missions. Anagathics (The very best and purest) are standard, usually via<BR>
> implanted "Leak Tubes" (ala norplant). Typically issued denable weapons,<BR>
> little to no support in the field, and given "Nail missions", they spend<BR>
> months training. Note:  that's 100 per sector... They also tend to travel<BR>
> via low berth aboard naval craft a lot...<BR>
<BR>
Doesn't that tend to use them up rather quickly, give typical low berth<BR>
revival rolls?<BR>
<BR>
> typical careers are not chosen as<BR>
> much for performance of the job they did, but for extremes of creativity,<BR>
> loyalty, and perseverance. A noble goes anti-imperial, and hides out<BR>
> leading a guerilla war, ISF snatches him... usually with 2-4 man ops teams.<BR>
> The 1st 4 years of an ISF op's life are spent training, suffering<BR>
> psycho-conditioning, and if trainable, learning psionics. The next 20 to 50<BR>
> years are spent doing the odd jobs... usually about 1 per year per agent.<BR>
<BR>
Interesting.<BR>
<BR>
[1] If you don't get the reference find a Greek alphabet table and look<BR>
at a captial chi. :-)<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 11:08:33 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Non-human languages<BR>
<BR>
On Sat, 6 Nov 1999, Hans Rancke-Madsen wrote:<BR>
<BR>
> As for the Vilani, they have a language called Old High Vilani that functions<BR>
> just as Latin functioned for Europe in the Middle Ages. Again by implication,<BR>
> different descendants are in use by different Vilani groups.<BR>
<BR>
The TravCult, nee TravLang, list has taken a slightly different approach.<BR>
Our premise is that "Modern Vilani" is a standardized language that since<BR>
the early 3I has been replacing Vilani vernaculars descended from<BR>
Classical Vilani.  Old High Vilani is considerably deader and more<BR>
inaccessible.  Perhaps, sticking with the European analogue, OHV was Greek<BR>
in medieval Europe: known, but only by a few, and used only for reading<BR>
received texts, not for composition or communication.<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 12:31:12 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: Justice and Criminal vs Civil<BR>
<BR>
In a message dated 11/5/99 12:27:44 PM Pacific Standard Time, <BR>
tiamat@tsoft.com writes:<BR>
<BR>
<< LOL, Kenji-san!  Do you really think humaniti will ever outgrow xenophobia<BR>
 completely?  You must have grown up someplace much more accepting than I<BR>
 did.<BR>
 <BR>
 Kiri >><BR>
<BR>
IMO - NO. I believe it's hardwired in our monkey brains to hate/fear anything <BR>
that's different from us, for survival reasons. It's now an (usually) <BR>
unnecessary tool that takes training to overcome...<BR>
<BR>
Ob Trav: 1) The party discovers a race (human or not) inhabiting a world <BR>
that's EXTREMELY xenophobic 2) The party gets caught up in a viscous race war <BR>
on a balkanized world. They can externally resemble one, both, or neither <BR>
belligerent. 3) The party gets caught up in a psychohistory project that has <BR>
failed and run amok. They've been hired to "fix the problem". The catch is <BR>
THEY are accidentally the target of the project's hate. The party may or may <BR>
NOT know this....<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 17:33:58 -0000<BR>
From: "David Armour" <david@armour.fsnet.co.uk><BR>
Subject: Re: Dragon Magazine Archive<BR>
<BR>
Does anyone know where I can order the Dragon Magazine Archive CD's from,<BR>
here in the UK ?<BR>
<BR>
<BR>
Thanks<BR>
Dave<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 06 Nov 1999 17:43:29 GMT<BR>
From: Simon Early <sre@taz.compulink.co.uk><BR>
Subject: Re: [OT] Website revamped and Deckplans up<BR>
<BR>
> I saw where MS announced that the Win2000 client will sell for $350<BR>
> when it comes out next March.<BR>
><BR>
> Ob Trav....you got me. <G><BR>
<BR>
Ob Trav: Once MS becomes a Traveller MegaCorp we know what will happen to <BR>
software prices (see CT)  :-)<BR>
<BR>
Simon<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 06 Nov 1999 17:43:30 GMT<BR>
From: Simon Early <sre@taz.compulink.co.uk><BR>
Subject: Re: Violent Outlet (Was A Day of Peace)<BR>
<BR>
"Can I bum a fag?"<BR>
British: Could I trouble you for a cigarette?<BR>
American: Could you direct me to the "Blue Oyster Bar"? :-)<BR>
<BR>
"I like wearing suspenders"<BR>
British: (male) I am a cross dresser; <BR>
         (female) ... as part of my dominatrix outfit<BR>
American: I like to keep my trousers in place<BR>
<BR>
<BR>
Ob Trav: the scope for causing amusement/offense on different planets <BR>
is immense.  Just think about the "thumbs up" sign (which in some <BR>
cultures is equivalent to "giving the finger" in US/UK).  Its safest to <BR>
stay in the spaceport bars than risk a fight when ordering two beers <BR>
..<BR>
<BR>
<BR>
Simon<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 12:45:25 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: heavy cavalry<BR>
<BR>
In a message dated 11/5/99 1:04:18 PM Pacific Standard Time, <BR>
shudson@lightspeed.bc.ca writes:<BR>
<BR>
<< I can't comment on "heavy cavalry", since what that means to *me* is<BR>
 >knoghts in armor which are obsolete by this time.<BR>
 <BR>
   The UK fielded units that they (& other Euro professionals) would <BR>
 have called heavy cavalry, although they didn't try body armour like<BR>
 the French cuirassiers. >><BR>
<BR>
Just think big men (when 6'2" was considered very tall, and you had to be <BR>
taller to join a heavy cavalry regiment than the Grenadier Guards) on big <BR>
horses (to carry the weight). The idea is that heavy horse was more efficient <BR>
in their role as battlefield shock troops. I read an excellent analogy of <BR>
this in Charles Grant's book on Fontenoy. He said a typical trooper's horse <BR>
back then was the size of a kettle drum horse today (a lot closer to the <BR>
Medieval Great Horse). Heavy cavalry was incredibly expensive to buy, train <BR>
and maintain. This was part of the reason you never saw them on our side of <BR>
the pond (and the ridiculous cost to ship them across the Atlantic, and the <BR>
fact the topography was totally unsuited to the employment of large numbers <BR>
of cavalry). Ironically by the Civil War (US) there was much more "Cavalry <BR>
country" (low rolling hills that have been deforested) due to development but <BR>
Cavalry doctrine was in the midst of serious doctrinal change (who the h--- <BR>
wants to charge Spencers?).<BR>
<BR>
Ob S1889: Mars appears to have excellent topography for Cavalry, though the <BR>
logistics would mean a lot more Gashants, since horses are very water <BR>
intensive animals. Did the Martians breed different size Gashants for <BR>
different roles (heavy cavalry, light cavalry, gun teams, etc.)?<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 12:48:21 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: Wild Blue Claims<BR>
<BR>
In a message dated 11/5/99 1:08:52 PM Pacific Standard Time, <BR>
SmithW@HARTWICK.EDU writes:<BR>
<BR>
<< ObTrav: Enli Iddukagen, dangerous travelling amatuer archaologist<BR>
 from JTAS, more than willing to fight for his shaky theories to the<BR>
 last drop of the PC's blood... >><BR>
<BR>
I always thought of him more as an academic fraud and conman, rather than a <BR>
politically correct American style "social historian".<BR>
<BR>
Ob Trav: Has politics corrupted Imperial Universities like it has American <BR>
(and I assume Anzac and European) ones?<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 12:59:50 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Dragon Magazine Archive<BR>
<BR>
>Does anyone know where I can order the Dragon Magazine Archive CD's from,<BR>
>here in the UK ?<BR>
<BR>
Amazon.com???<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 09:54:39 -0800<BR>
From: "Zane H. Healy" <healyzh@aracnet.com><BR>
Subject: Re: Cons On Ice Scenario Idea<BR>
<BR>
>I'd suggest checking out a few of the "classic" generation ship<BR>
>stories. Heinlein's "Orphans of the Sky" has a generation ship that has<BR>
<BR>
How about the one "Sector General" novel by ****** White (can't remember<BR>
his first name at the moment, I think it's James).  I read it years ago,<BR>
very cool plot.  They find the ship shortly after the last person has<BR>
onboard died, major archalogical find, but they're no longer immune to the<BR>
common cold, like the people that launched the ship were.<BR>
<BR>
				Zane<BR>
| Zane H. Healy                    | UNIX Systems Adminstrator  |<BR>
| healyzh@aracnet.com (primary)    | Linux Enthusiast           |<BR>
| healyzh@holonet.net (alternate)  | Classic Computer Collector |<BR>
+----------------------------------+----------------------------+<BR>
|     Empire of the Petal Throne and Traveller Role Playing,    |<BR>
|                   and Zane's Computer Museum.                 |<BR>
|                 http://www.aracnet.com/~healyzh/              |<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 6 Nov 1999 11:56:26 -0600<BR>
From: "Bont" <felix@felixcafe.com><BR>
Subject: Re: Nuclear Dampers (was Re: GT Starship gearheadedness) [long]<BR>
<BR>
> From: Christopher Thrash <thrash@io.com><BR>
<BR>
< snipping of a disquisition on Nuclear Damper technology><BR>
<BR>
> Sorry for the exhaustive treatment, but we may as well be clear on<BR>
<BR>
For what?  You pretty much cleared up a muddy subject<BR>
<BR>
> what was said on the subject. There _is_ an area of effect in CT, but<BR>
> small enough to encompass only one missile at a time. The time<BR>
> required to render a warhead harmless is short enough that many<BR>
> engagements are possible, but GURPS targeting and skill rules make<BR>
> them significantly less than 100% effective (which the current area<BR>
> effect dampers are).<BR>
<BR>
Well, as combat rounds are 20 minutes in GT, you could get quite a <BR>
few shots off in that time.  Considering it only takes a fraction of a <BR>
second to disable a warhead, that's more than 1200 nukes a <BR>
combat round.  What that fraction is, I don't know.<BR>
<BR>
And assuming that PD fire is at +10, I would think you had a good <BR>
chance of taking out that many nukes.  You are practically going to <BR>
be at Point Blank range because the dampers get too huge to break <BR>
the 10,000 mile hex range.<BR>
<BR>
Of course, there are no rules for aiming, targeting, etc.  But if <BR>
someone were desperate enough, he could come up with some <BR>
targeting rules similiar to energy weapons. I would treat them as <BR>
laser turrets but with a much higher accuracy and targeting <BR>
capability; you don't have to move a turret ... just deflect a beam <BR>
(technology *we* have had since the 60s).  For range, I would make <BR>
it the max range of the damper ... it either works or it don't.<BR>
<BR>
So, with a handwave, I would assume that since you can <BR>
"theoretically" target over 1200 nukes a round, and the aiming is <BR>
much more precise than that of turret weapons, the Nuclear Damper <BR>
is a Field Effect that encases the ship and just be done with it and <BR>
only worry about individual warheads very rarely.<BR>
<BR>
However, one sticking point ... as the range of the damper is <BR>
*significantly* shorter than the ranges usually dealt with in a 20 <BR>
minute combat round, the number of possible intercepts are <BR>
probably going to be substantially reduced, too.  So lets look at the <BR>
requirements:<BR>
<BR>
Any weapon can be used for point defense.  Lasers can only take <BR>
out one missile per turn for Point Def purposes.  I propose because <BR>
it can only shoot once per minute and once it has shot, the range the <BR>
rest of the missiles have to travel is too short to allow another <BR>
recharge to complete before another shot can occur.  This PointDef <BR>
fire occurs in the last minute of the combat round.<BR>
<BR>
Nuclear Dampers to not appear to require "recharging."  So they <BR>
can "fire" continuously.  Thus, they should be able to take out at <BR>
least 60 per combat round (1 per second for 1 minute ... the last <BR>
minute of the combat round).  Assuming a 50/50 chance of success <BR>
(a very conservative number IMO), they would be able to <BR>
automatically take out 30 nuclear missiles per combat round.  <BR>
Anything more than that and they probably shouldn't be in the fight to <BR>
start with!  Note that this assumes all missiles arrive within the <BR>
Damper's area of effect in the same minute.<BR>
<BR>
I hoped everyone was able to follow this twisting line of logic.  I <BR>
believe this falls under Deductive Reasoning ... If Cow A is Black <BR>
then that black animal must be a cow :)<BR>
<BR>
<BR>
- - - -<BR>
FELIX (Thomas L Bont)<BR>
<BR>
- - Encrypt your messages!<BR>
  That way only the government knows what you wrote!<BR>
<BR>
- - It is truly the wise man that knows what he doesn't!<BR>
<BR>
- - With your shield or on it ... (Old Spartan Blessing)<BR>
<BR>
- - Fidelitas super omnia, honore excepto<BR>
<BR>
- - Help Stop Forest Fires.  Outlaw Matches.<BR>
<BR>
Be sure to visit The FELIX Cafe at<BR>
     http://www.felixcafe.com/<BR>
<BR>
- - - -<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 06 Nov 1999 10:06:30 -0800<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Hopefully I'm back...<BR>
<BR>
I wasn't getting any TML posts for several days, so I went to unsub.  The<BR>
majordomo said there was no such member as jdegraff@pacbell.net.  Huh?!<BR>
Unless something hinky happened between PacBell and the list-server, it<BR>
looks like it just dropped me.  Weird.<BR>
<BR>
Anyway, if anyone had posted anything to the TML directed at me from about<BR>
the 2nd or so, please resend to me directly at jdegraff@pacbell.net.<BR>
<BR>
In other news, in case it didn't post, check out my "News" section for a<BR>
"Starports" preview shot that I did specifically for the TML, and I also<BR>
have an un-textured preview 3-view of the Fiery, which I just finished<BR>
modeling yesterday.<BR>
<BR>
Best,<BR>
Jesse<BR>
http://www.vision-forge-graphics.com/jesse/traveller/trav_welcome.htm<BR>
"Striving to Produce a Better (Illustrated) Traveller Universe"  (tm)<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1320<BR>
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